Sony’s next generation console is only a handful of weeks away from release, which at the time of writing feels hard to believe. There’s still so much we don’t know about the PS5, although recent hands-on previews from Japan answered a few lingering questions alongside an official reveal of the console’s user interface.
A number of Japanese outlets such as 4Gamers and Dengeki Online recently went hands-on with the PS5, and their coverage has shone a light on a number of PS5 features such as the DualSense controller, SSD hard drive and even the console itself, marking the first time we’ve seen it outside of ultra-polished marketing material.
Perhaps most exciting of all is the PS5 fan, which is said to be incredibly quiet even when running demanding experiences. This is a far cry from the PS4 and PS4 Pro, which sound like they’re about to explode when playing the latest blockbusters. We’ll go into further detail below, but these previews tease some incredibly exciting things for the next-gen machine.
Trusted Reviews has compiled everything you need to know about PS5 including all the latest news, specs, games, price, release date and more. We’ll be updating this page all the time, so be sure to keep it bookmarked!
PS5 news – User interface revealed in extensive new video
Sony has unveiled the user interface for the PlayStation 5 roughly a month ahead of its release, and it appears to be a gorgeously crafted evolution of everything we’ve come to know from the PS4. You can check out the 11-minute video below, but we’ll also be breaking dwon some of the more interesting specifics.
Aside from the home screen, everything will be managed from the Control Centre, which houses all of the information on your installed games, friends, downloads and the latest news from the PlayStation Store. However, with a touch of a button you can seamlessly return to the game you’re playing, which is demonstrated as Sony’s Sid Shuman jumps into Sackboy’s Big Adventure.
Communication with your friends and the internet as a wider group of players has also been improved, with guides and hints for beating difficult sections of a game accessible to PS Plus members, and you can also watch whatever your friend is playing with an intuitive picture-in-picture display. It looks really cool, much like the Xbox One’s short-lived Snap feature.
The Share Function has also been improved, allowing you to capture screenshots and videos at 4K. The Home Screen looks rather swish, and seems to be a safe evolution of what we’re already familiar with instead of completely changing the game. PlayStation Store is now fully integrated into the system too, so no more hopping over to an individual application.
microphone, as you can simply say whatever is it you hope to send and it will be transformed into a text or voice message on the screen. This will be supported in multiple languages, with more to come after launch. You’ll also notice a lack of rough edges on all of the user interface icons, giving everything a far smoother aesthetic than ever before.
A report from Digital Foundry unveiled a few additional details on the PS5, noting that switching between applications takes roughly 8 seconds until you’re in control of the action, while the interface itself is rendered in 4K/HDR. Much like PS4, you’ll be free to run natively from the disc while offline without installing any updates, which is great news for preserving the medium.
PS5 Preview – Japanese outlets tease all-new features and more
Dengeki Online and 4Gamers have released a bunch of hands-on coverage surrounding the PlayStation 5, including footage of Astro’s Playroom and Godfall running in real-time alongside new images of the console, controller and more. Sadly, there’s still no sign of the user interface or further information on how exactly backwards compatibility will work on the new hardware. Here’s hoping it’s similarly seamless to Xbox Series X and Xbox Series S.
The above footage showcases some gorgeous visuals alongside the swift loading times allowed by the SSD. Upon being defeated by enemies, it only takes a few short seconds for Astro Bot to respawn.
Similar techniques can be found in Godfall, and it seems the environments themselves are somewhat larger and more ambitious than what we’ve seen on older platforms. It’s a shame we didn’t see Marvel’s Spider-Man: Miles Morales or Demon’s Souls in action, but given their release is only a handful of weeks away, we fortunately don’t have very long to wait.
Alongside direct-feed footage, a number of Japanese outlets also released new images of the console and Dualsense controller, showcasing how massive the hardware really is compared to its older siblings. It’s a chunky bit of kit, and even dwarves Microsoft’s next-gen offerings in terms of raw size. Perhaps more interesting though is the improved lightbar on the DualSense controller, which is far less intrusive than the Dualshock 4.
Astro’s Playroom will also make use of the controller in some fun and creative ways. You’ll use the touchpad for zipping yourself into new outfits, or touch it to bounce on platforms across a number of levels. Perhaps most exciting, is a sequence which seems to have the player blowing into the controller’s microphone to power a flower windmill. It’s just like the Nintendo DS, which is honestly something we didn’t expect to see.
PS5 price – How much does it cost?
The PS5 will cost £449.99 / $499.99, while the digital-only edition will be priced at a far more affordable £359.99 / $399.99.
PS5 release date – When is the PlayStation 5 coming out?
The PS5 will be launching both its physical and digital editions on 12 November in US, Japan, Canada, Mexico, Australia, NZ, South Korea. The rest of the world, including the UK, can get their hands on the console on 19 November.
Microsoft has confirmed the Xbox Series X and Xbox Series S will launch simultaneously on 10 November alongside massive titles such as Gears Tactics, Assassin’s Creed Valhalla and Yakuza 7: Like a Dragon.
Related: PS5 vs Xbox Series X
PS5 console design – What do the PS5 and PS5 Digital Edition look like?
The PS5 design is incredibly unique, and a stark departure from all of the brand’s previous consoles. Sporting a black and white colour scheme, it is also positively massive and abandons the relatively simplistic shape of its predecessors.
Sony has confirmed that there will be two different versions of the PS5 at launch, one with a 4K blu-ray disc drive and the other without, opting instead for a purely digital solution. The former will be £90 more expensive.
Official footage has shown the PS5 will feature both a USB-A and USB-C port, which means it should support old peripherals as well as looking into the future with new technology.
Not a fan of the white design? Then you’ll be pleased to know that special editions have already been confirmed, with PlayStation vice-president of UX design Matt MacLaurin claiming, “customization with special editions will be beyond anything seen before.”
PS5 Launch Games – What games have been announced?
Sony has confirmed the following games will be available on the PS5 at launch:
- Astro’s Playroom (pre-installed on PS5)
- Call of Duty Black Ops: Cold War
- Demon’s Souls
- Destruction All Stars
- Marvel’s Spider-Man: Miles Morales
- Marvel’s Spider-Man: Mile Morales Ultimate Edition
- Sackboy A Big Adventure
There will also be plenty more games launching after the launch date, with the likes of Ratchet and Clank: Rift Apart, CyberPunk, Horizon: Forbidden West and Final Fantasy 16 all confirmed.
Sony has also revealed exactly how physical games on PlayStation 5 will look once they’re unleashed into the wild later this year. You’ll notice the strip on the top of each box is now white, likely to emphasis the colour of PlayStation 5.
PS5 backwards compatibility – Will it play all my old games?
The PS5 is confirmed to feature backwards compatibility, as Mark Cerny (PS5 system architect) said, “PS4 graphics engines will run just fine on PlayStation 5”. A Legacy Mode was revealed for the PS5, which would allow developers to create PS4 titles for the next-gen console without losing any functionality. Those PS4 games will supposedly run at boosted frequencies, which could potentially result in improved visuals and performance.
PlayStation did suggest only the “top 100 PS4 games” will be supported by the PS5 at launch though, with more expected to recieve the required patches at a later point. It remains unknown whether PS5 will adopt a “Smart Delivery” system like Xbox Series X. This feature provides players with a free upgrade to next-gen versions of existing titles, saving them a bunch of money in the process.
It will be up to developers to opt into this, with the likes of Witcher 3, Borderlands 3 and Destiny 2 so far confirmed to offer free upgrades from PS4 to PS5.
In terms of older platforms such as the PS1, PS2 and PS3 – the picture is far cloudier, with Sony yet to confirm whether or not the new console will natively support them. Unfortunately, recent developments make this an increasingly unlikely prospect. A Ubisoft support site recently explored the full extent of PS5 backwards compatibility, seemingly confirming that the console will not support the feature for PS1, PS2 or PS3 titles in any capacity beyond PlayStation Now.
PS5 Specs – How powerful will the PlayStation 5 be?
The PS5’s GPU features 10.28 TFLOPs, 26 Compute Units and a 2.23GHz variable frequency. The CPU, meanwhile, uses Zen 2 architecture (not to be confused with the next-gen Zen 3 architecture) and has eight cores. PlayStation claims this processor sees a 3.5GHz variable frequency.
It will also see a custom 825GB SSD, although storage will be upgradable with M.2 SSDs from the open market since the console features an NVMe SSD Slot. You can see the rest of the specs below alongside how they compare to the previous generation.
|PlayStation 5||PlayStation 4|
|CPU||8x Zen 2 Cores at 3.5GHz (variable frequency)||8x Jaguar Cores at 1.6GHz|
|GPU||10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)||1.84 TFLOPs, 18 CUs at 800MHz|
|GPU architecture||Custom RDNA 2||Custom GCN|
|Memory/Interface||16GB GDDR6 / 256-bit||8GB GDDR5 / 254-bit|
|Memory bandwidth||448 GB/s||176 GB/s|
|Internal Storage||Custom 825GB SSD||500GB HDD|
|IO Throughput||5.5GB/s (RAW), Typical 8-9 GB/s (Compressed)||Approx 50-100MB/s (dependent on data location on HDD)|
|Expandable Storage||NVMe SSD Slot||Replaceable internal HDD|
|External Storage||USB HDD Support||USB HDD Support|
|Optical Drive||4K UHD Blu-Ray Drive||Blu-Ray Drive|
PS5 controller – What does the DualSense look like?
The DualSense controller sure is an eye-catching bit of kit and the immediate reaction suggests it could be a Marmite of a device. There’s a lot to dig into when it comes to the little tweaks across the new DualSense (RIP DualShock 5). The new design looks set to ditch the colours we’ve become so familiar with and go for a muted look as well as a transparent/translucent design for the buttons as a whole.
While a controller will be bundled in with the next-gen console, Sony has confirmed it will cost £59.99 / $69.99 buy a DualSense separately.
Related: Cyberpunk 2077 Preview
Elsewhere, you’ll find new Create and Options button on the front of the controller. Options keeps its name but gets a new logo – replacing the text. While Share has become Create, represented by three fanned out lines. We don’t yet know what the change from Share to Create means but Sony has said it will allow for new ways to “create epic gameplay content to share with the world.”
On the black area of the face of the controller, we have the signature analog sticks and a new button added for DualSense. The analog sticks do look extremely similar to the DualShock 4 however there seems to be a slight differentiation in the pattern. Whether this difference means a new texture for the sticks, we don’t yet know.
The new button in between the analog sticks is for muting the microphone inside the controller. Sony says you can use the DualSense’s mic array for chatting with friends – however, it still recommends headsets for prolonged gaming sessions.
Moving to the top of the controller, the first thing to note is the absence of the light bar. Instead, this has been moved to a more subtle lighting effect behind the touchpad – suggesting PS VR support could be out for the DualSense. A recent hands-on preview from Japanese outlets also confirmed that the Dualsense will feature similar featurs to the Dualshock 4, with the touchpad being tied to a number of interactions in Astro’s Playroom. You can even blow into the microphone!
The most interesting part here is the redesigned shoulder buttons. Sony is touting new adaptive haptic feedback tech for these new DualSense buttons and they’ve got a bit of a new look too – particularly the bumpers. The PS5 controller also appears to be joining modern smartphones in ditching USB-A, opting for a standard that’s slowly becoming universal – USB-C.
PS5 VR – Will your headset and peripherals work at launch?
It has been confirmed that existing PlayStation VR headsets will work with PS5 at launch, meaning there is currently no plans for a new iteration of the hardware to be released alongside Sony’s console.
This settles some worries while also raising a bunch of interesting questions. For example – will virtual reality experiences explicitly developed for PS5 also work on these headsets, and will everything we need carry over?
Related: Best PSVR Games
There’s also peripherals such as the PlayStation Camera and Move controllers, both of which are essential for the use of PSVR, so will presumably be operable on the new system without any significant effort from the player. If so, we’d be delighted. If not, Sony would be best to clear things up during the console’s eventual reveal.
PSVR has now sold an impressive total of 4 million headsets, cementing it as one of the most popular forms of virtual reality on the planet. The accessibility of only needing a console and a selection of games makes it a rather appealing proposition to your average gamer. Sony is aware of that and feels like the medium has a long road ahead of it.
“I think that the hardware experience will improve the VR experience. VR has a lot to learn even at companies that have been making games for a long time. I realized that as soon as I started VR. I had to learn a lot because I couldn’t do it with normal TV games,” said Sony’s Shuhei Yoshida (via WCCFTech).
“But we had to have many guidelines for danger, but with the developer’s ingenuity, we were able to see how to do it, and VR makes us think about what the human abilities are, and after three years such knowledge is growing.” Here’s hoping things will only continue to evolve with the arrival of PS5 in 2020.
PS5 peripherals – Sony details how PS4 accessories will work on PS5
Sony has released a detailed FAQ on the PlayStation Blog explaining exactly which existing accessories will be compatible with the PS5 when it launches later this year. With both the PS5 and Xbox Series X boasting about forward compatibility and fostering a growing ecosystem, it’s reassuring that both companies are now beginning to address questions that consumers have been floating around for months.
More specifically, a recent blog post from Sony delves into exactly which accessories will work on the upcoming next-gen console, and if there will be any limitations to their compatibility. Turns out there will be, but it’s handy to know exactly where the Dualshock 4 and other devices will stand later this year.
You can check out the full list (via PlayStation Blog) below:
- Specialty peripherals, such as officially licensed racing wheels, arcade sticks, and flight sticks, will work with PS5 games and supported PS4 games.
- The Platinum and Gold Wireless Headsets, as well as third-party headsets that connect via USB port or audio jack, will work on PS5 (the headset companion app is not compatible with PS5).
- The DualShock 4 wireless controller and PlayStation officially licensed third-party gamepad controllers will work with supported PS4 games.
- Both the PS Move Motion Controllers and the PlayStation VR Aim Controller will work with supported PS VR games on PS5.
Perhaps the most significant takeaway here is that the Dualshock 4 will be fully compatible on the PS5, but won’t work with any games developed exclusively for the new platform. Sony states this is due to PS5 games taking “advantage of the new capabilities and features we’re bringing to the platform, including the features of DualSense wireless controller.” Guess you’ll need two new controllers for local multiplayer.
Related: Marvel’s Avengers Review
PS5 Audio – Developers delve into the world of spatial sound
Sony has published a new blog post which features a number of studios and developers talking about the potential of PlayStation 5’s audio capabilities, and it sure seems the next-gen console will transform how we perceive sounds in the interactive medium going forward.
“Now with the PS5 console’s Tempest 3D AudioTech sound engine we’ll be able to play sounds in such a way that players will be able to locate the machines around them with greater ease, which is great for situations in which you find yourself surrounded or just want to sneak on machines,” explains Mathjis De Jonge, a game director at Guerilla Games. Capcom’s Jun Takeuchi also talks about how audio will transform the horror experience of Resident Evil Village: “Audio is a key feature to really push the next-gen experience with PS5. It’s almost as if 3D Audiotech was made specifically with horror games in mind. It used to be that in order to get that spatial audio, players would have to invest a lot of their own time and money. Now, just putting on a headset, they can get a full 3D audio experience.”
Finally, Crystal Dynamics touches on how it could transform the superhero world of Marvel’s Avengers: “We can just take the actual positions of the audio and ensure we get them to the PS5 3D Audiotech engine and significantly improve your sense of being in the world. And all that is just with your headphones, without needing complex surround stereo systems.”
Sony has confirmed that its immersive 3D audio will be available for headphones at launch, and the majority of current headsets will be able to support the feature, whether or not they are connected via bluetooth or a 3.5mm jack.
Sadly, the console won’t be capable of outputting 3D audio to your TV speakers at launch, although this will hopefully be added in an update shortly after the fact. It isn’t the end of the world, although you’ll need a headset handy to take advantage of the feature this November.
PS5 install sizes – how big will the games be?
We all know that install sizes for the latest games can border on the ridiculous, with dozens of gigabytes required for the base experience and even more so for updates and expansions that could arrive after launch. It’s one of modern gaming’s biggest foils, and this likely won’t change with the arrival of a new generation. Now, Sony has revealed exactly how much space we will need on our consoles to enjoy Marvel’s Spider-Man: Miles Morales and Demon’s Souls.
According to the official website, Insomniac Games’ open-world superhero adventure will require a minimum of 50GB. If you take into account the remastered version of Marvel’s Spider-Man alongside it, this increases to a hefty 105GB. We imagine the approximate install size will be around that amount, since the final tally can often change.
Demon’s Souls will require a minimum of 66GB, meaning that both games come in above the average amount of memory we’d expect a game to occupy. However, this is likely a sign of things to come with the increased number of assets and quality of visuals expected from next-generation titles. All of those fancy textures need to be stored somewhere.
It’s worth taking into account that the way in which PS5 will approach gaming installs will differ compared to its older siblings, likely as a way of both prioritising and saving space. For example, you’ll to choose which parts of a game you’d like to install. So if you’re playing Call of Duty: Black Ops Cold War you could keep the campaign on ice if your entire focus is on the multiplayer side of things.
We haven’t seen this new feature in practice, but hopefully it’s implemented into the new console seamlessly. You will also be able to upgrade your storage with external solutions, although Sony recommends you find an SSD with the same speed of the system to truly take advantage of what the PS5 can do, otherwise expected fast
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